

It also shows the loose position of characters and monsters. The abstract battle map shows important physical features like terrain, hazards, areas that provide cover, and other landmarks. We can use tokens or miniatures to represent characters and mosters as we choose, or we can just draw in circles or letters to represent characters and monsters like we're drawing a football play diagram. We can draw it on a sheet of paper or a dry-erase battle map. The abstract battle map is a rough visualization of what a combat area looks like. Today I'm going to offer one of my favorites: the abstract battle map. We get to decide with our players how we want to play it.

How we run combat can be completely unique to us and this is a powerful feature of D&D. There's text-based battle maps, zone-based combat, abstract distances like those found in 13th Age, combat using online tools like Roll 20 or Owlbear Rodeo, and combat run on fancy Dwarven Forge terrain. In reality, there are many forms of combat that sit around and in-between these systems. We often break up D&D combat into two categories: combat on a 5 foot per square grid (which we'll refer to as "gridded combat"), and running combat with pure narration (often called " theater of the mind"). New to Sly Flourish? Start Here! Running D&D Combat with an Abstract Battle Map
